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(this text is also available in offline version here)
ns_sounds - sounds
ns_fx_l_forest1 ns_fx_l_forest2 ns_fx_l_rain ns_fx_l_thunder ns_fx_l_radio ns_fx_misc1 ns_fx_misc2 ns_fx_misc3 ns_fx_misc4 ns_fx_misc5 ns_fx_misc6 ns_fx_misc7 ns_fx_voices ns_fx_aftermath ns_fx_generator ns_fx_generator_out ns_fx_aii_underground ns_fx_wind1 ns_fx_wind2 ns_fx_wind3 ns_fx_wind4 ns_fx_wind5 ns_fx_wind6 ns_fx_wind7 ns_fx_wind8 ns_fx_wind9 ns_fx_thunder1 ns_fx_thunder2 ns_fx_thunder3 ns_fx_thunder4 ns_fx_thunder5 ns_fx_thunder6 ns_fx_thunder7 ns_fx_rain1 ns_fx_rain2 ns_fx_rain3 ns_fx_rain4 ns_fx_rain5 ns_fx_rain6 ns_fx_forestbird1 ns_fx_forestbird2 ns_fx_forestbird3 ns_fx_forestbird4 ns_fx_forestbird5 ns_fx_forestbird6 ns_fx_flies1 ns_fx_flies2 ns_fx_flies3 ns_fx_flies4 ns_fx_drone1 ns_fx_drone1r ns_fx_drone2 ns_fx_drone2r ns_fx_crow1 ns_fx_crow2 ns_fx_crow3 ns_fx_bird1 ns_fx_bird2 ns_fx_bird3 ns_namalsk_amb1 ns_namalsk_amb1_f ns_namalsk_amb1_fm ns_namalsk_amb2 15_amb_battle ns_namalsk_amb3 ns_namalsk_playground ns_namalsk_houses ns_amb_namalsk_night ns_amb_namalsk_hills ns_amb_namalsk_hills_n ns_namalsk_coast1 ns_namalsk_coast2 ns_fx_beep_normal ns_fx_beep_pda ns_fx_beep_cvak ns_fx_beep_geiger ns_fx_breath ns_fx_distant_alarm ns_fx_closer_alarm expl_dist01 expl_dist02 expl_dist03 |
expl_dist04 expl_dist05 expl_dist06 expl_dist07 expl_dist08 expl_dist09 expl_dist10 expl_dist11 expl_dist12 expl_dist13 expl_dist14 expl_dist15 expl_dist16 expl_dist17 expl_dist18 expl_dist19 expl_dist20 expl_dist21 expl_dist22 expl_dist23 expl_dist24 expl_dist25 expl_dist26 expl_dist27 expl_dist28 expl_dist29 expl_dist30 expl_dist31 expl_dist32 expl_dist33 expl_dist34 expl_dist35 expl_dist36 expl_dist37 z_id1 z_id2 z_id3 z_id4 z_id5 z_id6 z_id7 z_id8 z_id9 z_id10 z_id11 z_id12 z_id13 z_id14 z_id15 z_id16 z_id17 z_at1 z_at2 z_at3 z_at4 blood_distant_growl_0 blood_distant_growl_1 blood_distant_growl_2 blood_distant_growl_3 blood_distant_growl_4 blood_forest_hidden_1 blood_forest_hidden_2 blood_forest_hidden_3 blood_forest_hidden_4 blood_invisible_go blood_invisible_left blood_att_1 blood_att_2 blood_att_3 blood_att_4 bl_begin bl_hit1 bl_hit2 bl_hit3 bl_wave1 bl_wave2 bl_wave3 bl_psi bl_full bl_detect apsi_on apsi_off |
ns_mutants - mutants
NS_zombie1
NS_zombie2
NS_zombie3
ns_bloodsucker
ns_music - music
nsmisc_namalsk_day nsmisc_namalsk_night nsmisc_ns_menu nsmisc_namalsk_menu nsmisc_namalsk_menu2 00_NC_intro 01_lubjansk_guards 01_far_away 01_lubjansk 02_haunted1 02_haunted2 03_vorkuta_marsh 03_first_shadow 04_Vorkuta_chase 04_end_of_beginning 04_bad_news 05_introducing_vorkuta 05_dark_night 06_jammed 06_deep_night 06_first_person 07_daylight 07_testing 08_nightstalkers 09_danger 09_danger_stealth 09_danger_a1 09_danger_a2 11_dark_morning 11_cold_jump 11_fear |
11_something_wrong 12_night_time 12_moment 12_tomountains 12_mutants 12_mutants2 12_satellite 13_strike 14_nacattacking 14_airbattle 15_tara_combat 15_tara_combat2 15_tara_tension 16_lubjanskstrike 16_lubjanskb1 16_lubjanskb2 16_beheaded 17_inf_intro 17_trouble_node 17_bunker 18_quick_strike 18_harvesting 18_fear_the_future 19_evilcrow 19_evilcrow2 19_attack 20_under_lesson 21_frozen 21_final_tension 22_ending1 22_ending2 22_outro |
Note: All classes of these music tracks have duration parameter, it is possible to wait for end using this code (*.sqf):
_duration = getnumber (configfile >> "cfgMusic" >> "NAME OF THE TRACK" >> "duration");
sleep _duration;
ns_fraction - frakce
nac_soldier_1
nac_soldier_crew
nac_soldier_LAT
nac_soldier_AT
nac_soldier_AA
nac_soldier_medik
nac_soldier_2
nac_soldier_3
nac_soldier_mg
nac_soldier_gl
nac_soldier_sniper
nac_soldier_sniper2
nac_soldier_er7
nac_soldier_er7_att
nac_soldier_leader
nac_BTR90
nac_BTR90_hq
nac_2S6M_Tunguska
nac_BMP3
nac_Pickup_PK
nac_Offroad_DSHKM
nac_Offroad_SPG9
nac_Kamaz
nac_KamazRepair
nac_KamazReammo
nac_KamazRefuel
ns_tamika
ns_peter
ns_michael
ns_max
ns_alex
ns2 - misc věci
APSI
mut_heart
nsw_er7s
nsw_er7a
nsw_er7mm
Notes:
APSI - protection device against deadly radiation from blowouts
mut_heart - this item is for marking mutants, so, if unit have this item, unit will be for mutants just another mutant, if you want to protect some unit against mutants, use this item
nsw_er7s, nsw_er7a, nsw_er7mm - hi-tech weapon designed by NAC, in the same order - sniper version, attack version, ammo for both
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